Then you just leave the gravity well after you finish off the carriers. I wouldn't use anything else if they don't have anything other than carriers. It's like residual damage that needs to be mopped up in most situations, unless of course your fight takes place away from your other assets. You only need a marginal portion of your force as flak (against a mostly fighter air force) and/or fighters (against a mostly bomber composition), mainly because even after you kill a carrier, it leaves squadrons that take a while to die. 3/carrier against advent, 2/carrier against TEC and Vas. USE LIGHT FRIGATES! Not only do they deal the most damage per unit cost against carriers, but light frigates also don't take much damage from strike craft. Totally agree with Howdidudothat and MartialDoc. It's the funniest thing you'll ever see, and I'll admit I was almot thinking I was going crazy, but building crazy numbers of cobalts (or race equivalent) will SHRED carriers. Think about it, during WWII, did the British just fire flak forever, or did they build fighters to intercept the German bombers?ĮDIT: By the way, I have been playing a lot of games lately against people who seem to think that carriers are all that. 26 flak for 54 fighters squadrons is not going to hack it. I would also like to point out that even though the game is very balanced now, YOU CANNOT expect to win if your fleet is half the size of his. If he is purely spamming carriers, there is no need to build LRFs (assails, illums, and LRMs). Your HCs and LFs do the damage to the carrier itself and game over, you have air suppiority and you win. Your fighters and flak will drain his carrier's dry of anti-matter because he will continually try to rebuild his SC. Step three, build light assaults, and if possible, heavy cruisers.Step two, build flak (1 for every 3 enemy carrier- minimum).Step one, build some carriers (maybe about 1 for every 3 of his) and build nothing but fighters.
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